Natural Intelligence (0)
4/20/09 •
Apologies for a lack of Monday postings. I’ve just taken on a new job at Resilient Networks for six months and it’s left me with a bit of a free time deficit.
I’ve begun to wonder, over the past few weeks, if the job that I’ve been interested in for the last three years will even [...]
Recent Posts
You Talking To Me? (3)
3/30/09 •
The year just gone at Imperial College’s Department of Computing has seen the game-iest first-year undergraduates yet. I’ve seen more games of Starcraft played in the computing labs this year than I’ve seen lines of code being written, which I feel pretty positive about. When we arrange things like GaME, we always talk about revealing [...]
Unfair Advantages (0)
3/23/09 •
I’ve been playing a lot of Puzzle Quest recently. In keeping with my proud tradition of being behind with the times, I’ve picked up Puzzle Quest around two years after it became popular, generally because I wasn’t really sure how the whole game would work. It’s a mix of Bejewelled, a casual ‘match-3′ game that’s [...]
There Is Research To Be Done (0)
3/22/09 •
This piece appeared in The Escapist, Issue 185. I’m reposting it here, because it’s about a subject that I really like, and the chaps I spoke to are not only of the nice variety, but also doing some stuff that’s really quite important. You can see more of them here and here.
As researchers students go, [...]
Your First Time (1)
3/02/09 •
They say you always remember your first time. And if there’s one thing that games writers like to talk about, it’s “the first time in Game X that you do Y.” That first time thrill is often the key to a game’s entire pre-release promotion, the idea that there are really stunning features awaiting you, [...]
