I’m a bit skeptical about Spore. It’s one of 2008’s most anticipated titles, for a variety of reasons, and it’s probably not going to be one of those games that casual gamers play. It’s not a Wii Fit, is what I’m saying. The reason I was skeptical about it, however, is entirely divorced from that - it’s more a general kind of discomfort surrounding mini-games sewn together with a rough depiction of the entirety of existence. I don’t like existence, you see, and I don’t like mini-games.
Mini-transactions, however, are even worse. Like many sandbox games before it, Spore is going to release a creature-creator before the game’s full release so you can get to work on your beautiful creations ahead of schedule. Only… playing God comes at a price it seems, because if you want the full catalogue of parts rather than just a quarter of them, you’ll be shelling out £9.99 for the privilege (assuming the Americans use modern exchange rates to convert currency, which just involves swapping the ‘$’ for a ‘£’).
Ten quid? Just to create monsters for a game you can’t even play yet? I thought EA would stay away from Spore and let Wright break it on his own, but it seems they weren’t content with that. Spore : Makin’ Magic should be on its way soon enough.
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